![]() At any point during the map making process the starting tile can be changed. Here they can see the boundaries of the buildable area and also select the starting map tile if the default center tile is not their preferred choice. When a new map is started the map tile grid is clearly visible to the map maker. The checklist keeps track of the features required and recommended for the map. The requirements are a must while the recommended (natural resources) are optional and usually they are there to make the city building more strategic than if they were not there. The checklist has two categories, requirements and recommended features. And as you keep adding stuff into the map, it automatically checks the boxes that have been done properly. To make the process of creating a map about doing the cool stuff like modeling the mountains and digging up riverbeds and not keeping up with the minutia the map editor has an easy-to-use checklist that tracks all the important aspects of the map’s playability so that you don’t have to. These include water areas like rivers and lakes, outside connections such as highways and railways, natural resources and so on. ![]() There are various things that a good map needs before it becomes playable. Good news, everyone! We have a new developer diary and this time it’s about the map editor! ![]()
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